The Mindwar Chronicles articles are organized here. The RTE Locals community is here.
In order to best handle Mindwar psyops, you need to understand something relatively new and difficult to understand. By their nature and definition, effective psyops are always difficult to understand, but the methods took a lead forward when Colonel Michael Aquino and Major General Paul Vallely got together.
What is the Template for a Mindwar operation?
The Mindwar Template
Understand that I may not have all of this right, so I could come back and edit this article as I learn or understand more. This year I spent a number of months reading sporadically on topics that supplemented my prior knowledge of psychological and information warfare. While nobody can be an expert on a subject that is by design invisible from public, open source viewing, I think I've put together a pretty good understanding of how it works after 20-something thousand pages of notes and a few thousand pages of writing on all things Plandemonium.
For the sake of effectiveness, I've chosen to try to entertain you along the way. This is because I take the topic more seriously, not less seriously.
Let us begin with a definition for a Live Action Role Playing Game (LARP Game) that qualifies as a Mindwar.
The Gamemaster is the individual or committee that makes top level decisions over game design. The gamemaster's jobs are to (1) manage and direct the "control nodes" (to be defined), and (2) remain invisible and untraceable to the players who represent the general public.
The Goal: To control your mind in the sense that you follow along with the actions and inactions they want in order that the Gamemaster obtains their goals.
Control Nodes: These are specialist-actors who can be on either "side" of an issue. These LARPers could be scientists, doctors, lawyers, sexy nurses, insiders, talking heads, or tech bros with dubious stories about how they invented the optical mouse.
Handlers: A control node who manages other control nodes or the most advanced players (to be explained).
Hegelian Pinball: It's more than just Hegelian dialectic. By controlling multiple "flavors" of each side, the Gamemakers allow participants to find a home in a new hero each time they reject one of the Control Nodes.
Pro tip: When observing public discussion over any important topic, ask yourself if there might be a "uniparty", and then ask if the debaters are partisans. The answers are (1) always, and (2) most likely. Once you see the Hegelian pinball, you can't unsee it.
Mixture of truth and lies at every node: The worst thing that the Gamemasters could do is leave you with a Control Node you can plant yourself at without harm. They want you to be both traumatized and cognitively exhausted by the process.
Participatory: The subject of the game, or ante, is by its nature a topic of great importance to most members of the general public. The audience should feel like they are players in the game, making a difference, when in truth they are almost entirely steered toward the Gamemaster's goal within defined game spaces.
NPCs: Many of the players are quickly radicalized. They attack other players trying to win the game.
Player Win Condition: Stopping the Gamemaster from achieving their goal. This WinCon is nearly impossible given that the Gamemaster not only has greater resources, a host of domain experts, advanced technology, and NPCs at their disposal.
Arranged NPCs: The Mandarins and mainstream media (MSM) not scripted as control nodes participate only through insults and demoralization of the players. They receive raises or bonuses.
Advanced Tool Set
The most advanced analytics that behavioral economists, neurocognitive scientists, and advanced code monkeys can implement.
Hidden Operative Nodes: There are always control nodes ready to take up your time and send you on new unnecessary quests, which can be generated faster than you can complete them.
Mass Media Advantage: In addition to visible control nodes, operatives might play roles such as managing social media in ways that herd players into defined pens, giving up their ability to self-organize, giving up their data (opinions, plans, research), making it easier for data analytics and nudge unit experts to map out player participation. Fortunately, examples of mass media operatives have been noted.
Memes: For whatever they're worth.
Isolation: In addition to the topical ante of the game, additional issues will be used to keep players isolated. This can include wars in foreign nations, the 427th paper cut that the GOP steps aside to allow in the continual slippery slope to the status quo interpretation of the Second Amendment, whether it's okay to breed pitbulls, or whether it's okay to have "Sexually-dressed convicted felon reading hour at the library by hairy fat person with multiple genitalia who smacks children in the face with his penis between pages, imbued with effective legal impunity."
The further you progress in the game, the fewer people will understand you, so eventually you're carrying a ring up a mountain alone to a volcano with a golem strapped to your back, trying to eat your fingers.
Affinity Frauds: The control nodes will have the task of self-financing, profiteering, and draining players and NPCs of resources. This can happen through nonprofits, media subscriptions, fake solutions, cryptocurrency scams, or other means. To hook you into these scams, the control nodes will wear the skins of players of identifiable ideological makeup: "Patriots, partisans, sovereign bros, and freedom lovers—think of the children!"
Finite Attention Economics: You will find yourself…distracted. Did you hear about the latest A.I. drop?
Expert Training Bias: Players who try to penetrate a control node by evaluating the nature of the LARP are met with the difficulty of establishing rigorous training in that person's field.
Expert Defense Measures: The information obtained through successful penetrations gets censored through a variety of means, largely through control over mass media, including social media networks.
(Of course all major social media networks are part of the game.)
Shock and Awe: The ante of the game engenders a natural set of shocks that can be amplified by control nodes and operatives using advanced mass media tools.
Illusory Communities: clusters of nodes create a false sense that each node in the community has been properly vetted by the other members of the community in order to ensure high information fidelity. When queried about the vetting process, they circularly vouch for one another.
The illusory communities are designed to appear unrelated, though superior players are sometimes able to connect at least some of the dots.
Infinite Abuse: Successful players who try to share their puzzle solutions online are beset by operatives, NPCs, and artificial intelligence hurling demoralizing abuse at them, or asking for time consuming tasks like "showing their thought process and googling that shit for them."
Congratulations on reading this far and comprehending all of this. You're doing great. Just be aware that any day now you'll be publicly declared a Nazi, and somebody will be dispatched to your community to go door to door to engage in friendly conversation and just sort of let slip that when you go to a weekly Nazi Neighbors meetup where you trade pictures of Jordan Peterson.
Dead End Paths: While choosing your own adventure, any one misstep into an appealingly arranged false theory could cost you time. Cognitive dissonance forces a lot of players into these cul-de-sacs where they are converted into NPCs.
M.I.C.E.: Money, Ideology, Compromise, Ego are the spycraft toolkit for turning players into control nodes.
Wrangling: The most successful players are beset by handlers who reward them for stepping in line with illusory communities of control nodes, punish them for getting out of line, and generally gaslighting them.
Cognitive warfare: Players reach a level where they push against cognitive exhaustion, resulting in general stress and trauma. At this stage, players are met with demoralization from both inside and outside of the game.
Unnecessary Rules: Sociopolitical rules will be put in place. Observed violations result in what gamers call "aggro" where you are attacked by swarms of enemies. Wokeness is the obvious example. If you are identified as a successful player, you will be punished and labeled as "racist", for instance, for making a linguistic joke.
Some of these obstacles may be hurdled with effective grace. Just don't get cocky. Somebody, somewhere wants the job of regulating your mind in a new and stupider way. And there are now too many of them to run the public schools, news stations, and airports.
Wrinkles: New puzzles and control nodes may be introduced at any time in order to overwhelm players.
Good luck!
Examples of Mindwar
Unfortunately, we have but a few examples available to us. So, let's make the most of them.
Example 1: QAnon
This is the easiest example, and I plan to write one or more articles about QAnon because there is startling overlap between the QAnon control nodes and the Plandemonium control nodes.
There are a small handful of articles around the interwebz that do explain a great deal of the QAnon Mindwar, but each one I've seen is fatally flawed in the arrogance of believing in the Truth of control nodes that express their ideology. Sigh.
QAnon Goal: While I am not entirely certain of the goal(s), I believe that much of it was to keep a particular segment of the population busy, and practice in advance of the Plandemonium and perhaps even a major global power transition.
Does anyone doubt that Philip Seymour Hoffman was chosen to play the rebel Gamemaker in Hunger Games because he looked like a younger, thinner Steve Bannon?
Oh, but Hollywood wouldn't help a right-wing populist…
The nature of Mindwar is controlling the nodes on both sides. It's time to up your game!
Exercise: See if you can identify all of the pieces of the Mindwar template, and usage of the Mindwar Advanced Tool Set.
Example 2: Operation Trust
While not as advanced as modern Mindwar, this high-stakes Soviet game was absolutely brutal. You don't need Hegelian pinball when you can just shoot the players as you identify them.
Example 3: The Plandemonium
Exercise: See how much of the template and examples of all the tactics you can identify on your own. I may engage in that exercise in a future article, time permitting.
We've been calling the control nodes Chaos Agents, and there are too many of them for any one person to document with care.
There are distinct communities that swear that they've vetted each other, or just dodge the conversation.
If you haven't been hit with a hundred affinity fraud pitches by now, you've remained successfully invisible. Good on you.
Do we see…wrinkles?
When Robert Malone invited me to his ranch to meet with his intelligence circle, it was during a conversation in which he dodged conversation about the DMED reality he ignored while I was being attacked from many directions, but simply referred to "psyops and counterpsyops". I did not make that trip.
Lately, I see almost every partisan issue in American politics as a ruse. It doesn't take a lot of imagination to see how the status quo for each issue generally benefits core goals that we might infer for the elite like depop, centralization of power and property, impoverishment and disenfranchisement of the middle class, etc.
I was convinced that there would be a new flavor of street riots for this presidential election season and indeed there are; however, I was surprised that they chose Israel-Palestine as the fault line to fracture US society. Admittedly, it has been extremely effective. Look at how we went from right wing disdain for the war in Ukraine to right wing support for Israel! With the right levers they can play people's attitudes like a fiddle.
At any rate, all I can do to navigate the treacherous seas of conflicting information is to stick to my core values and try to identify which information actually matters for my decision making. Although I still read a lot about covid era issues, at this point I am just penciling in details such as precise degree of malice, what is the wrap up strategy or who will be the scapegoats.
I believe that the damage to trust in institutions is advanced enough that mindwars misdirection and exhaustion of reform efforts won't be enough for them to get back their previous authority. They will only be able to deflect or blunt the backlash. Trust building is a whole different process and they squandered the trust that people had in medicine, regulatory agencies and public health that had built up over decades. That puts us all in a dangerous situation where the powerful may believe that the only way to maintain authority of an increasingly distrustful population is open coercion and violence rather than nudges and propaganda. The current war footing may amount to them saying "unify against an outside enemy or else... ."
I do think we are experiencing the things you describe. The QAnon thing actually made some of my friends in the Anonymous movement a bit unhappy because QAnon seemed to absorb all the attention. It was as though Anonymous had ceased to exist. It's also clearly built of the kinds of elements you mention, with lots of esoteric razz-ma-tazz and in-group jokes to keep certain people interested.
There's another aspect to things that I wanted to get your thoughts on. At the beginning of 2020, roughly February or so, I was very ill with an upper respiratory infection and spending a lot of time with various news sites. I could not tell you where I saw the story, but it said that about 1,100 chief executive officers had resigned during 2019, and that was something of a record. Later, I saw a similar story for 2020 that indicated about two thousand, I'm not sure of the exact number. And this later story indicated not only chief executives, but also chief technology officers and other c-suite officers and across a wide variety of industries. I'm pretty sure that was an article I saw in ZeroHedge, and I think it was roughly March or so of 2021. It occurs to me that a lot of people who were "movers and shakers" were briefed on what to expect and told what they would be expected to do, and were given the option of retiring early or resigning. And that quite a few chose to do so.
This comports with a feeling I've had for the last three years that there is a lot of sloppiness involved in what's going on. Things are being done without much care. At first I thought this was an indication that not much attention was needed because so many people were going to die. But that turned out not to be happening as fast as we were told to expect, either. We were told, as I recall, that "event 201" had forecast 63 million would die from a coronavirus outbreak. But there were not that many deaths.
I could be wrong, but the statistic I've seen is all of 6 million, as of end of 2022, worldwide, from covid 19 itself (rather than from vaxxajab poisons, etc.), and that's from "official statistics" that looked cooked af when we read the list in the NY Times of the first 1,000 dead "from Covid 19" which turned out to include lots of deaths that were other things (motorcycle accident in Indiana was one that got my attention) and maybe were "dead with Covid 19" but not from it. I believe very devoutly that the one who chooses who lives and who dies is God, and not the people in the CDC and certainly not the people in whatever lab cooked up this bioweapon (as it seems to be). Then again, quite a lot of people who died from remdesivir or ventilators or other protocols were deliberately killed, maybe to boost the official death count idk. So I am a bit puzzled by the nature of the deaths we see reported and their causes. Were the people who went through the "desktop simulation" of event 201 given reasons to expect tens of millions of deaths? Or was it all guess work from the start?
Getting back to the "third string" topic, I really see a lot of goofy choices being taken and a lot of policies that don't make much sense being pushed, as though by children who aren't any good at their work. I wonder if you've noticed this effect, or saw some of the news stories I mentioned?
One does wonder what the intentions are. It's one thing to have a crazy plan like "everyone will live in pods, obey orders, and eat bugs" and another to have no idea what the plan is. The Bond villain-esque nature of the WEF "plans" and their glorious leader, Klaus Schwab, seems a bit like a ploy in a game of "Operation Trust." But then, why make them so obviously evil and their intentions so ridiculous?
I have this Chinese finger puzzle feeling. It's frustrating not knowing more, and it seems difficult to get any clarity or sense of what's really going on, and maybe the point is that while you are trying to figure out how to get the finger puzzle off the confederate has lifted your wallet. But, in this metaphor, wtf is the wallet? How does anyone "win" anything worth having?